Builder

class Builder

Constructors

Builder
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open fun Builder()

Functions

build
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open fun build(): MapOptions
constrainMode
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open fun constrainMode(@Nullable() constrainMode: ConstrainMode): MapOptions.Builder
The map constrain mode.
contextMode
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open fun contextMode(@Nullable() contextMode: ContextMode): MapOptions.Builder
The map context mode.
crossSourceCollisions
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open fun crossSourceCollisions(@Nullable() crossSourceCollisions: Boolean): MapOptions.Builder
Specify whether to enable cross-source symbol collision detectionor not.
glyphsRasterizationOptions
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open fun glyphsRasterizationOptions(@Nullable() glyphsRasterizationOptions: GlyphsRasterizationOptions): MapOptions.Builder
Glyphs rasterization options to use for client-side text rendering.
optimizeForTerrain
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open fun optimizeForTerrain(@Nullable() optimizeForTerrain: Boolean): MapOptions.Builder
With terrain on, if `true`, the map will render for performancepriority, which may lead to layer reordering allowing to maximizeperformance (layers that are draped over terrain will be drawn first,including fill, line, background, hillshade and raster).
orientation
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open fun orientation(@Nullable() orientation: NorthOrientation): MapOptions.Builder
The orientation of the Map.
pixelRatio
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open fun pixelRatio(pixelRatio: Float): MapOptions.Builder
The custom pixel ratio.
size
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open fun size(@Nullable() size: Size): MapOptions.Builder
The size to resize the map object and renderer backend.The size is given in `platform pixel` units.
viewportMode
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open fun viewportMode(@Nullable() viewportMode: ViewportMode): MapOptions.Builder
The viewport mode.

Extensions

applyDefaultParams
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fun MapOptions.Builder.applyDefaultParams(context: Context): MapOptions.Builder
Get a default MapOptions.Builder with reasterization mode GlyphsRasterizationMode#ALL_GLYPHS_RASTERIZED_LOCALLY